So, aggressively managing your resources is kind of a new feature in the game, and working hard to make sure that everything in the game really counts, really means something to the player.” “I think that’s at the core of all our design ethos – you just take what you need when you need it. “The solution to all the problems is to be aggressive,” said creative director Hugo Martin in a recent interview.
This time around id Software is turning up the aggression in surprising – and fun – ways. The upcoming Doom Eternal will unsurprisingly also forego passivity in favor of aggression.